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Using a greatsword thats bigger than your base size increases dmg by 1d6
Using a greatsword thats bigger than your base size increases dmg by 1d6














Skills and Feats: Balance +17, Bluff +12, Escape Artist +15, Hide +18, Knowledge (nature) +5, Listen +12, Move Silently +15, Perform (drums, guided trip) +6, Search +12, Sense Motive +6, Spot +9, Tumble +17, Use Magic Device +12, Wilderness Lore +5 Dodge, Improved Initiative, Mobility, Point Blank Shot, Rapid Shot.

using a greatsword thats bigger than your base size increases dmg by 1d6

#Using a greatsword thats bigger than your base size increases dmg by 1d6 plus

Skills & Feats: As Humboldt, plus Balance +10, Clumb +5, Hide +17, Listen +4, Move Silently +9, Spot +4 Weapon Finesse (bite, claw).Ĭrowleigh, 5th-level fungus faerie rogue: Tiny Fey CR7 HD6D6+12 hp35 Init +10 (+4 improved initiative, +6 dex) Spd 20’, fly 90’ AC21 (+6 dex, +2 size, +1 natural, +2 leather) Atk +2 melee (mw dagger 1d4-3 plus poison) or +9/9 melee (small shortbow 1d4-3 plus poison) Face/Reach 2.5’x2.5’/0’ SA Spell-like abilities, poison, sneak attack +3d6 SQ SR18 immune to compulsions evasion, uncanny dodge (dex bonus to AC) SV Fort+2, Ref+6, Will +5 Str4, Dex22, Con15, Int16, Wis16, Cha16 In addition to the spells listed above, Humboldt has the following spells in his book:Ġth level- Ghost Sound, Mending, Ray of Frost, Light, Read Magic ġst level- Alarm, Burning Hands, Endure Elements, Hypnotism, Unseen Servant Ģnd level- Continual Flame, Daylight, Glitterdust, Shatter, Summon Monster II ģrd level- Dispel Magic, Lightning Bolt, Water Breathing, Wind Wall Ĥth level- Acid Web, Remove Curse, Wall of Ice.įrentlet, Humboldt’s familiar (black cat): Small Animal HD7d8 hp10 Init +2 (dex) Spd30’ AC18 (+2 size, +2 dex, +4 natural) Atk 2 claws +7 melee (1d2-4), bite +2 melee (1d3-4) Face/Reach 2-1/2’x2-1/2’/0’ SA Touch spells, SQ Improved Evasion, Share Spells, Empathic Link, Speak With Master, Speak With Felines SV Fort +2, Ref +4, Will +6 Str3, Dex15, Con 10, Int 9, Wis 12, Cha 7

using a greatsword thats bigger than your base size increases dmg by 1d6

Spells Prepared (Opposition Schools: Divination and Necromancy base save DC: 15 +spell level (17+spell level for Enchantment spells): 5 7 5 4 3Ġth level- Daze (x2), Detect Magic, Mage Hand, Resistance* ġst level- Charm Person, Intoxicate, Mage Armor*, Magic Missile (x2)*, Magic Weapon, Shield Ģnd level- Cat’s Grace*, Contrariness, Mirror Image*, Steam Jet, Vacillation* ģrd level- Displacement*, Fly*, Hold Person, Slow* Ĥth level- Bonebreak, Confusion, Polymorph Self. Gear: Wand of Lightning Bolt (14 charges), Boots of Striding and Springing, Scroll (Stoneskin, Charm Monster, Dispel Magic), Wand of Haste (9 charges), 3 Potions of Cure Serious Wounds (10th-level caster, 3d8+10), spellbook, 3 daggers, quarterstaff, 50’ rope (silk) gold ring with a lion’s head (worth 150 gp), 4 pp, 33 gp. Skills & Feats: Alchemy +15, Concentration +10, Craft (silversmithing) +15, Knowledge (arcane, drugs) +15, Listen +3, Move Silently +6, Spellcraft +15, Spot +3, Tumble +8 Alertness (from familiar), Combat Reflexes, Craft Wand, Expertise, Improved Initiative, Scribe Scroll HUMBOLDT, 7th-level Ketzisti elf wizard (enchanter) CR7 Medium Humanoid (elf) HD7d4 hp21 Init +8 (+4 improved initiative, +4 dex) Spd 60’ AC 18(+4 dex, +4 mage armor) Atk +3 melee (quarterstaff 1d6) or +7 ranged (dagger 1d4) SA Spells SV Fort, Ref, Will Str10, Dex16 (currently 18), Con11, Int20, Wis12, Cha11 Gear: Shears, cudgel, hair rope, 1 javelins of lightning*, chain shirt, 3 doses of poisoned mushroom extract (Fort DC16 initial damage 1d8 temporary Con, secondary damage 1 permanent Con) 14 gp, 5 sp. Skills & Feats: Bluff +9, Climb +7, Hide +6, Jump +9, Listen +7, Move Silently +6, Perfom +6, Search +4, Spot +5 Alertness, Dodge, Mobility. ZWEITER, 2nd-level korred barbarian Small Fey CR6 HD6d6+2d12+8 hp38 Init+2 (dex) Spd30’ AC19 (+1 size, +2 Dex, +2 natural, +4 chain shirt) Ītk +10 melee (shears 1d4+4 or cudgel 1d6+4) SA Rage 1/day Animate Rope, laugh (3/day, 60’ spread, Will save DC14 or stunned 1d4 rounds), rock throwing, spell like abilities SQ Low-Light Vision, SR16 SV Fort +6, Ref+7, Will+6 Str19, Dex15, Con12, Int12, Wis13, Cha12 To start with, I'll post some stuff from the earlier posts, such as the Fairy Avengers! Some of this will be reposted from the homebrew monsters and house rules boards, but hey, what can you do.

using a greatsword thats bigger than your base size increases dmg by 1d6 using a greatsword thats bigger than your base size increases dmg by 1d6

The initial several posts worth of stuff is from my Old story hour, everything after the post in this color is from the new one.)Īll right, so far the poll looks like a No to posting in the story hour itself, so I think I'll start a thread here that has some stats of the various stuff that the party in my story hour has encountered. (Note: I've resurrected this thread for my current SH stuff as well, since someone asked about the Bile Template- I thought I'd post it for you.














Using a greatsword thats bigger than your base size increases dmg by 1d6